#pragma once
#include "Scene.h"


class Materials
{
public:
	

	static void SetMaterials(int shape, SceneMaterial* _mat, SceneMaterial* _mat1 = NULL,SceneMaterial* _mat2 = NULL);

	static SceneMaterial * GetMaterials(int shape,int vertex);

	static std::vector<SceneMaterial *> MaterialList;
};

